There is a thing that I want. The thing that I want does not exist anymore. If anything is possible, there is a way to make it exist once more. However, any process, which would make it exist once more, would also cause it to not be a thing that I want.

 To cause a feeling of longing, attachment to a gameplay element: limit player interaction with the element without clear indication the interaction is limited. To amplify the dread, passively expose the player to the knowledge that the interaction could have potentially yielded more desirable results than those likely achieved.


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